This article contains a list of all the eight power types in the Fairy Tail Warcraft Age Anime Series alongside the Class Tiering System.

Class Tiering System[edit | edit source]

Apex[edit | edit source]

The Peak of Perfection. Generally invincible, with the reputation of causing worth-shattering events that can even shatter multiverses. Powers are rooted in the essence of magic, chi, or energy itself and/or represents the limit of magical or mystical potential. Widely known as deities.

World Primes[edit | edit source]

Leaders, generals, or people with a position of leadership via power of World Class characters. Each individual's power(s) are largely unrivaled.

World Class[edit | edit source]

Actions have lasting ramifications on the fate of the world. Existence can threaten civilized nations by itself. Unrivaled in combat except by general conventional means. Would be considered "gods among men".

Transcendent[edit | edit source]

Surpassed what is generally humanely possible to obtain; or result of one's lifetime, possible multiple, cultivation. Easily dominates even the strongest combatants in magic or chi energy. They are also profound, and close to the heart of one's own power.

Saint level[edit | edit source]

Approaching the pinnacle of human talent; generally recognized for their overwhelming power, years of battle experience, talented wisdom and strategy, and leadership towards multiple factions. Very few are their equals.

Paladin[edit | edit source]

A master among experts and are more powerful than even experienced S-Class combatants of their caliber. Always sitting at the top of their game.

S-Class[edit | edit source]

The elite-ranked combatants (or true professionals). Something that makes them a cut above the rest. That is the minimum requirement in order to merely survive against the threats they are expected to face.

A-Class[edit | edit source]

Combatants who have proven their talents against the norm. Many may struggle in combat against higher-ranked fighters, but can pull out victorious depending on the outcome.

B-Class[edit | edit source]

Combatants of slightly above-average talent who can hold their own against A-Class (and sometimes S-Class) when at full power.

C-Class[edit | edit source]

Combatants who can't compete with A-Class and have some trouble with B-Class combatants. Considered the second weakest in terms of physical power.

D-Class[edit | edit source]

The most weakest class. Can hold their own against C-Class but can't compete with B-Class and above.

Types[edit | edit source]

Attack Potency[edit | edit source]

Based on: The amount of damage a character can produce. Also includes combat experience, combat skill {unarmed combat, armed combat, etc.}, damage output, maximum amount of damage that can be inflicted via a single attack, and energy diversity (ability to use various elemental powers).

  • Below Human level: Physically impaired humans and most animals.
  • Average Human level: Normal human beings and certain animals.
  • Peak Human level: Above Olympic-level athletes.
  • Street level: Peak Human to Low Superhuman. Able to smash furniture, cause concussions to humans and even smash slabs of concrete and bricks. Most fighting characters from live-action movies and strong animals.
  • Wall level: Attacks that can destroy a wall/tree, or harm other characters with wall level durability.
  • Small Building level: Attacks that can destroy anything from an average four window house to a two story building, or harm other characters with small building level durability.
  • Building level: Attacks that can destroy from a two story house to a five story building, or harm other characters with building level durability.
  • Large Building level: Attacks that can destroy anything from a five story building to a skyscraper, or harm other characters with large building level durability.
  • City Block level: Attacks that can destroy an entire city block, or harm other characters with city block level durability.
  • Multi-City Block level: Attacks that can destroy multiple city-blocks, or harm other characters with multi-city block level durability.
  • Town level: Attacks that can destroy an entire town, or harm other characters with town level durability.
  • Small City level: Attacks that can destroy small city sized areas up to about 10km in distance, or harm other characters with small city level durability.
  • City level: Attacks that can destroy an entire city, or harm other characters with city level durability.
  • Mountain level: Attacks that can destroy an entire mountain, or harm other characters with mountain level durability.
  • Small Island level
  • Island level: Attacks that can destroy an entire island, or harm other characters with island level durability.
  • Large Island level
  • Small Country level
  • Country level: Attacks that can destroy an entire country, or harm other characters with country level durability.
  • Small Continent level
  • Continent level: Attacks that can destroy an entire continent, or harm other characters with continent level durability.
  • Large Continent level
  • Moon level: Attacks that can destroy an entire moon, or an astrological object of similar proportion like the Earth's satellite Moon.
  • Planetary level: Attacks that can destroy the surface of a planet.
  • Planet level: Attacks that can destroy (or create) an entire planet the size of the Earth, or harm other characters with planet level durability.
  • Large Planet level: Attacks that can destroy (or create) large gas giants such as Jupiter and Saturn, or harm other characters with large planet level durability.
  • Dwarf Star level: Attacks that can destroy an astronomical object the size of the Brown Dwarf Star, or harm other characters with dwarf star level durability.
  • Small Star level
  • Star level: Attacks that can destroy (or create) an entire star the size of the Sun, or harm other characters with star level durability.
  • Large Star level
  • Solar System level: Attacks that can destroy (or create) an entire solar system, or harm other characters with solar system level durability.
  • Multi-Solar System level: Attacks that can destroy (or create) multiple solar systems.
  • Galaxy level: Attacks that can destroy (or create) an entire galaxy.
  • Multi-Galaxy level: Attacks that can destroy (or create) multiple galaxies.
  • Universe level: Attacks that can destroy all physical matter within an observable universe at full force.
  • Universe level+: Attacks that can destroy and/or create the entire 4-dimensional space-time of one universe, not just the physical matter within one.
  • Multi-Universe level: Attacks that can can destroy and/or create up to 1000 universal space-time continuums.
  • Multiverse level: Attacks that can destroy and/or create 10^500 to an infinite number of 4-dimensional universal space-time continuums.
  • Multiverse level+: Attacks that can destroy and/or create 10^500 to an infinite amount of 4-dimensional universal space-time continuums.

Speed[edit | edit source]

Based on: Outright moving or flight speed, combat speed, attack speed, swimming speed, reflexes/reactions, agility, etc.

  • Below Human: 0-5 m/s
  • Average Human: 5.7-7 m/s
  • Athlete: 7.7-9.8 m/s
  • Peak Human: 9.8-12.43 m/s
  • Superhuman: 12.43-34.3 m/s (Peak Range: 700 MPH)
  • Subsonic: Mach-<0.8
  • Transonic: Mach-0.8 to Mach-0.99
  • Soundspeed (Speed of Sound): Mach-1
  • Supersonic: Mach-2 to Mach-5
  • Hypersonic: Mach-5 to Mach-10
  • Hypersonic+: Mach-10 to Mach-25
  • High Hypersonic: Mach-25 to Mach-100
  • Massively Hypersonic: Mach-100 to Mach-1000
  • Massively Hypersonic+: Mach-1000 to Mach-8810.2
  • Sub-Relativistic: 1%-10% SoL
  • Relativistic: 10%-100% SoL
  • Lightspeed (Speed of Light): 186,000 miles per second
  • FTL (Faster Than Light): x1-10 Speed of Light
  • FTL+: x10-100 Speed of Light
  • Massively FTL: x100-1000 Speed of Light
  • Massively FTL+: x1000+ Speed of Light
  • Infinite Speed: Able to move indefinitely while time literally stands still, or to travel anywhere instantly. Teleportation does not count.
  • Immeasurable: Higher-dimensional entities beyond linear time and 3-D distance, and its' concepts of speed.

There are five types of speed: Attack Speed, Combat Speed, Reaction Speed, Travel Speed, and Flight Speed.

  • Attack Speed: The speed at which an attack moves.
  • Combat Speed: The speed at which a character can fight.
  • Reaction Speed: The speed at which a character can react.
  • Travel Speed: The speed at which a character or object can move by running, or through similar means that don’t involve flight or teleportation.
  • Flight Speed: The speed at which a character or object flies a certain distance.

Lifting Strength[edit | edit source]

Based on: Ability to lift weight based on one's own mass and size.

  • Below Human: 0 to 25 kg
  • Average Human: 50 to 80 kg (The mass of an adult human, large dog)
  • Above Average Human: 80 to 120 kg (The mass of a washing machine or a tumble dryer)
  • Athlete: 120 to 227 kg (The mass of a mature lion)
  • Peak Human: 227 to 454 kg (Olympic weight-lifters)
  • Superhuman: ? (Any level above Peak Human is for the most part unknown)
  • Class 1: 454 to 1000 kg
  • Class 5: 1000 to 5000 kg (Capable of lifting small trucks, etc.)
  • Class 10: 5000 to 10^4 kg (The mass of an adult elephant)
  • Class 25: 10^4 to 2.5x10^4 kg (The mass of Big Ben's bell, a truck, a large motorboat)
  • Class 50: 2.5x10^4 to 5x10^4 kg (The mass of a semi-trailer truck)
  • Class 100: 5x10^4 to 10^5 kg (The mass of a tank)
  • Class K: 10^5 to 10^6 kg (The mass of the largest animal: blue whale, the heaviest of air-crafts)
  • Class M: 10^6 to 10^9 kg (The mass of the largest ship, small pyramids)
  • Class G: 10^9 to 10^12 kg (The mass of the human world population, the largest man-made structures)
  • Class T: 10^12 to 10^15 kg (The mass of the heaviest mountains)
  • Class P: 10^15 to 10^18 kg (The mass of small moons or small asteroids)
  • Class E: 10^18 to 10^21 kg (The mass of the atmosphere of the Earth)
  • Class Z: 10^21 to 10^24 kg (The mass of large moons or small planets)
  • Class Y: 10^24 to 10^27 kg (The mass of larger planets)
  • Pre-Stellar: 10^27 to 2x10^29 kg (The mass a solid object can reach before the gravitational collapse to a small star)
  • Stellar: 2x10^29 to ? kg (The mass of a smaller star and beyond)
  • Galactic (Self explanatory)
  • Universal (Self explanatory)
  • Infinite (Infinite strength by 3-dimensional standards)
  • Immeasurable (Beyond 3-Dimensional concepts of mass: 4D hypermass lifting level and above)

Striking Strength[edit | edit source]

Based on: The attack power of a character's physical blows through unarmed combat.

  • Class BH: Physical attacks are Below Human level.
  • Class H: Physical attacks are Average Human level, but below Superhuman level.
  • Class KJ: Physical attacks are Wall level.
  • Class MJ: Physical attacks are Building level.
  • Class GJ: Physical attacks are City Block level.
  • Class TJ: Physical attacks are Town level. Punches are comparable to low-end nukes.
  • Class PJ: Physical attacks are City level to Mountain level. Punches are comparable to to high-end nukes.
  • Class EJ: Physical attacks are Island level.
  • Class ZJ: Physical attacks are Country level.
  • Class YJ: Physical attacks are Continent level.
  • Class NJ: Physical attacks are Moon level.
  • Class XJ: Physical attacks are Planet level.
  • Class XKJ: Physical attacks are Large Planet level.
  • Class XMJ: Physical attacks are Small Star level.
  • Class XGJ: Physical attacks are Star level.
  • Class XTJ: Physical attacks are Large Star level.
  • Class XPJ: Physical attacks are Solar System level, but below Multi-Solar System level.
  • Multi-Solar System Class: Physical attacks are Multi-Solar System level to various degrees.
  • Galactic Class: Physical attacks have enough energy to physically destroy an entire Milky Way Galaxy.
  • Multi-Galactic Class: Physical attacks have enough energy to destroy several galaxies at once.
  • Universal Class: Physical attacks that can destroy an entire Universe with a single punch.
  • Universal Class+: Physical attacks that can destroy a universal space-time continuum in a single punch.
  • Multi-Universal Class
  • Multiverse Class
  • Multiverse Class+

Durability[edit | edit source]

Based on: Ability to withstand damage, fatigue & stress, general endurance, maximum amount of damage that one can take, and physical condition/conditioning, age, etc.

  • Below Human level: Able to survive less damage that what average human beings can survive.
  • Average Human level: Able to survive what average human beings can survive.
  • Peak Human level: Able to survive large amounts of blunt force trauma, but can still be killed by things such as knives, bullets, etc.
  • Street level: Able to survive mundane weapons such as low caliber bullets and blades.
  • Wall level: Able to survive being hit by a speeding car or other things that would demolish a tree/wall.
  • Small Building level: Able to survive a TNT explosion or other things that would demolish an entire room or a small building the size of an apartment.
  • Building level: Able to survive an attack that can destroy an average sized building.
  • Large Building level: Able to survive an attack that can destroy a mid-to-large sized skyscraper.
  • City Block level: Able to survive an explosion powerful enough to wipe out a city block.
  • Multi-City Block level: Able to survive an attack that would wipe out several city blocks.
  • Town level: Able to survive an explosion that could destroy an entire town, or attacks of comparable power.
  • Small City level: Able to survive an explosion that could destroy a small city that is within 10km.
  • City level: Able to survive attacks or nuclear explosions of sufficient power to destroy an entire city.
  • Mountain level: Able to survive attacks sufficient to destroy a sizable mountain.
  • Small Island level
  • Island level: Able to survive an explosion that can destroy an entire island.
  • Large Island level
  • Small Country level
  • Country level: Able survive attacks that can destroy an entire country.
  • Small Continent level
  • Continent level: Able to survive attacks that can wipe out an entire continent, or a medium sized asteroid on a much larger scale.
  • Large Continent level
  • Moon/Planetoid level: Can survive an attack that can destroy the moon or entire planetoids, such as the energy output of a large comet.
  • Planetary level: Able to survive an attack that can destroy the surface of a planet.
  • Planet level: Able to survive an attack that can destroy a planet the size of the Earth.
  • Large Planet level: Able to survive an attack that can destroy large, or even multiple planets.
  • Dwarf Star level
  • Small Star level
  • Star level: Able to survive an attack that can destroy a star the size of the Sun. Note that being able to survive inside of a star is not remotely the same as being able to withstand a star-destroying force. Even nuclear explosions generate heat greatly exceeding that of a star.
  • Large Star level
  • Solar System level: Able to survive an attack that can destroy the Solar System.
  • Multi-Solar System level: Able to survive an attack that can wipe out multiple Solar Systems.
  • Galaxy level: Able to survive an attack that can wipe out a galaxy as big as the Milky Way galaxy, meaning over 100 billion star systems.
  • Multi-Galaxy level: Able to survive an attack that can wipe out multiple galaxies.
  • Universe level: Able to survive an attack that can destroy a whole universe, or has a power comparable to the Big Bang.
  • Universe level+: Able to survive an attack of sufficient power to destroy a 4-dimensional universal space-time continuum.
  • Multi-Universe level: Able to survive an attack sufficient to destroy up a thousand 4-dimensional universal space-time continuums.
  • Multiverse level
  • Multiverse level+

Stamina[edit | edit source]

Based on: Energy capacity, more energy allows for more techniques/spells to be cast, which in turn extends the amount of time one can last in battle, ect.

  • Below Normal: Unable to sustain for 1 minute.
  • Normal: Able to sustain for 1 minute.
  • Athlete: Able to sustain for several minutes.
  • Peak Human: Able to sustain for up to an hour.
  • Enhanced Human: Able to sustain for several hours.
  • Superhuman: Able to sustain for up to a day.
  • Superhuman+: Able to sustain for several days.
  • Demigod-like: Able to sustain for weeks.
  • God-like: Able to sustain almost indefinitely.
  • Immeasurable: Never tire due to self-generating energy.

Range[edit | edit source]

Based on: How far that the attacks of a certain character can reach.

  • Human Range: Regular Human-based range based on area and structure.
  • Melee: Attacks that can only reach hand-to-hand combat distance.
  • Meters: Attacks that can reach from 10-6m to 100m; typically short to long-range attacks on a human scale.
    • Dozen Meters: 12M
    • Hundred Meters: 100M
  • Kilometers: Attacks that can reach from 100m to 103m; still short to long-range.
    • Dozen Kilometers: 12000M
    • Hundred Kilometers: 100000M
    • Thousand Kilometers: 1e+6
  • Tectonic: Attacks that can reach several units on a tectonic scale.
  • Planetary: Attacks that can reach several units on a planetary scale.
  • Stellar: Attacks that can reach several units on a stellar scale.
  • Galactic: Attacks that can reach several units on a galactic scale.
  • Multi-Galactic: Attacks that can reach several units on a multi-galactic scale.
  • Universal: Attacks that can reach several units on a universal scale.
  • Cross-Dimensional: Attacks that can possibly travel between dimensions within a certain amount of time.

Intelligence[edit | edit source]

Based on: Perception, critical thinking, knowledge, strategic & tactical awareness, logical deduction skills, adaptability, and analytical ability i.e. ability to analyze an opponent for potential weaknesses, etc.

  • Non-Sentient: Instinctual behavior.
  • Learning Impaired: Major mental deficiencies.
  • Below Normal: Minor mental deficiencies.
  • Normal: Possessing an Intelligence Quotient (IQ) that is approximately average.
  • Above Normal: Possessing a significantly higher than average IQ.
  • Gifted: Possessing a significantly higher than average IQ and creative talents.
  • Genius: Possessing an extremely high IQ and creative talents.
  • Extraordinary Genius: Possessing genius-level intellect in multiple intellectual areas.
  • Supergenius: Possessing genius-level intellect in virtually all intellectual areas.
  • Omniscient: Alien-level intelligence.

Key[edit | edit source]

For characters who have transformation stages/power-ups or those who become stronger through certain points of the story, insert those transformations/power-ups/timelines here in bold for last after the other nine terms.

Additional Terms[edit | edit source]

At least[edit | edit source]

Used to denote the minimum cap of a character, if the exact value is indeterminate.

At most[edit | edit source]

Used to denote the maximum cap of a character, if the exact value is indeterminate.

Likely[edit | edit source]

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

Possibly[edit | edit source]

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

Probably[edit | edit source]

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

Potentially[edit | edit source]

Used to list a hypothetical statistic for a character, but inconclusive due to lack of feats.

References[edit | edit source]

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